Viz Engine Release Notes

Version 5.0 | Published February 01, 2024 ©

Viz Engine Release Notes

Viz Engine 5.0.1

Release Date: 2022-12-19

These are the release notes for Viz Engine version 5.0.1. This document describes the user-visible changes that have been made to the software since release 5.0.0.

Note: Viz Artist maintains its release notes in a separate document starting from version 3.12.0.

Driver Versions

These are the recommended driver versions for various hardware components:

Vendor

Driver Version

Nvidia Ampere, Turing, Volta, Pascal and Maxwell GPUs

516.59

Nvidia Kepler GPUs

473.47 (419.17 for older boards)

Matrox Topology based boards

10.3.101.750

Bluefish

6.5.1.22

Bluefish Supernova Firmware

162

AJA

16.1.0.3
Firmware 2021/06/23

Codemeter Runtime Kit

7.40.4490

AV PCL/PCI Plura Timecode Reader

5.34

Matrox Drivers

  • For Matrox video cards, driver version 10.3.101.750 is required. This version is mandatory. Pre-Release versions are not supported.

  • Uninstall previous versions of Matrox DSXUtils prior to installing this driver.

  • Use DSX-TopologyUtils.exe for driver setup.

  • Install drivers only from a local drive.

  • Reboot between uninstall and install of drivers, and another time after the installation has finished.

  • The VfW codecs are included in this driver, so uninstall previous versions of the Matrox VfW codecs and do not install any Matrox VfW codecs over the regular driver installation.

Fixed Issues

Summary

Key

Performance drop when using text geometry with TFx plugins and font effects

VIZENG-28288

Action keyframes in channel only directors get ignored

VIZENG-28245

Classic scene in Back layer is still visible when using a Viz Engine Renderer scene

VIZENG-28219

Command on GFX port potentially ignored when superchannel port receives a command simultaneously

VIZENG-28217

Foreground clip does not affect alpha anymore (Arena Image-Based)

VIZENG-28215

Wrong text wrapping with spaces

VIZENG-28214

TextFX Alpha does not work when Text rendering mode set to Geometry

VIZENG-28205

UE: wrong texture sent when precision keyer is enabled and disabled

VIZENG-28202

Tone mapping animations deleted after scene save and reload

VIZENG-28163

UE: Trio aborts scene import when "Bind with Unreal Engine" inside the Control Object is active

VIZENG-28141

Text bounding box is not updated by some changes

VIZENG-28139

UE: Compositor - Fixed Double Outlines

VIZENG-28125

Viz Engine running out of audio samples at application start

VIZENG-28113

STAGE*TIMELINE LOCK returns inversed value

VIZENG-28103

DVE Video and Audio Delay is 1 field off

VIZENG-28096

Delay section in configuration profiles not taken into consideration

VIZENG-28091

UE: Can't modify multiple Control Objects at once using Viz Arc

VIZENG-28090

Image in Superchannels in Viz Engine Pipeline ignores alpha channel

VIZENG-28078

Classic scene isn't visible in Front or Back layer when running in Engine mode without a main scene

VIZENG-28050

Viz Engine program failure after loading timeout with specific VS scene

VIZENG-28047

UE: Delay between Viz and Unreal graphics when using camera zoom

VIZENG-28009

Matrox topology isn't created after system reboot

VIZENG-28000

Stop point on frame 0 gets ignored in Artist mode

VIZENG-27987

UE: Program failure when loading a Vizrt Texture by location

VIZENG-27982

Fixed live icon updates in scene tree

VIZENG-27976

Viz Engine Renderer: OpenGL error when modifying sampler can lead to stripes on RazorText

VIZENG-27932

Startup parameter -o doesn't work with scene path anymore

VIZENG-27909

Scene Tree: copy container itself flattens structure

VIZENG-27846

Razor Font rendering broken on some machines

VIZENG-27752

29 issues

Known Issues

Summary

Key

AEExport.aex is not copied to After Effects Plug-ins folder after a repair of the Viz Engine installation

VIZENG-29594

AJA IO: Embedded Audio only available if SDI Input enabled

VIZENG-27515

AJA/ Bluefish: Switching frequency results in output frame buffer issue

VIZENG-26244

Add DEBUG_TRANSITION command to superchannel

VIZENG-28249

Add IsSceneinScene property to scene.script

VIZENG-27937

Add IsSubScene into VSL

VIZENG-28695

Alpha support for WEBM with VP8/VP9 and MKV with VP8/VP9

VIZENG-30876

Always create new Matrox topology during startup

VIZENG-28137

Consolidation of logging settings and configuration

VIZENG-28452

Default timed command bias is not correct

VIZENG-29614

EXR images with DXT compression are not supported

VIZENG-22584

Execution logic is not applied to a template created from Transition Logic scene

VIZENG-21755

GFX Video Output not working

VIZENG-25687

GH Sync: support main/replication setup

VIZENG-28344

ImageEditor to handle 16bit images

VIZENG-25168

Improve VizEngine startup time

VIZENG-24017

Improve ringbuffer size configuration

VIZENG-28545

Maya 2024 doesn't support Viz Maya plugin

VIZENG-29589

Mouse callbacks missing/broken in Viz Enginer Renderer

VIZENG-30832

No cursor shown in Trio local preview for Viz Engine scene

VIZENG-27832

No error message while nested scenes using the same GFX Channels as the scene they are nested into

VIZENG-25693

Playback of audio clips without extension in VML Player

VIZENG-29001

Precision Keyer signal output on preview channel

VIZENG-25022

Preview Feature not working in Viz Engine Renderer Pipeline

VIZENG-25420

Stage: Startkeyframe gets set wrong when hitting keyframe button

VIZENG-21385

Text: global config for default font style

VIZENG-29623

Upgrade Nvidia driver version to support vGPU 16.x and ESXI 8.x

VIZENG-30954

Used lens distortion parameters not in sync with main scene

VIZENG-26964

28 issues

  • Subchannel in Superchannels do not change their priority for transition animations. This can affect switcher scenes.

Important: On x.mio5 systems in 1080i with active Fast Texture mode the following flag needs to be set: Matrox0.VideoOut1.NodeFrameDelay = 1. This flag is only visible once the verbose mode has been set in the configuration file. This increases the delay by one frame (four frames instead of three frames).

Note: Large scenes could have a slightly increased load time in this version to avoid possible failover issues.

Changes

Upcoming Changes

  • Nvidia Kepler GPUs will be deprecated (Nvidia isn't supporting Kepler boards in newer driver versions anymore).

  • Bluefish Supernova boards will be deprecated in Viz Engine 5.1.

Changes: Renderer

  • Texture Slot plug-in only allows access to emissive and base color due limited shader size on some GPUs.

  • Text wrapping behavior changed to prevent spaces at the beginning of new lines for both horizontal and vertical text direction. This could cause a noticeable difference in the text layout depending on the used text and text box size.

Viz Engine 5.0.0

Release Date: 2022-09-27

These are the release notes for Viz Engine version 5.0.0. This document describes the user-visible changes that have been made to the software since release 4.4.1.

Note: Viz Artist maintains its release notes in a separate document starting from version 3.12.0.

Installer Notes

General

The Software ships with a bundle installer containing all necessary components. It is recommended to use the bundle installer when setup needs to be done manually.

  • The Setup application (both MSI and Bundle installer) must be run in Administrator mode.

  • Visual C++ Redistributable files are no longer part of the .msi setup file. These files are now installed with the bundle setup application (VIZENG-13210, VIZENG-12629, VIZENG-12701).

  • The bundle setup application installs or upgrades Viz Artist together with its required Visual C++ Redistributable files (VIZENG-12936, VIZENG-13804).

  • All files contained in the bundle setup application can be extracted using the /dump command line option. This creates a sub-folder where the files are extracted (VIZENG-13020).

  • Multiple installations of Viz Engine are not supported.

  • The installer automatically upgrades (replaces) any existing Viz Artist/Viz Engine 3.x installation. However, downgrading is currently not supported (VIZENG-7098).

  • If Adobe After Effects is installed after Viz Engine, then the Viz installer needs to be executed again to install the AE plug-in (VIZENG-7876).

  • The user account must have SeCreateGlobalPrivilege (SE_CREATE_GLOBAL_NAME) enabled.

  • The configuration profiles shipped with Viz Engine guarantee a correct Audio/Video delay to have a proper lip-sync setup or a correct video wall installation. A manual configuration (for example, number of inputs, clips, etc.) is still necessary after applying these profiles (VIZENG-18861).

  • To use Global Illumination in Viz Artist/Viz Engine, at least Direct X version 9 is required. An installer can be found here: https://www.microsoft.com/en-us/download/details.aspx?id=8109 (VIZENG-19983).

  • The Basic, Viz DataPool, Viz PixelFX, Viz Maps, Viz Extension and Viz Socialize plug-ins are released together with Viz Engine starting with version 4.0.0 and are included in the bundle installer. The basic plug-ins are installed by default.

Windows

  • This software has been tested to run on Windows 10 (LTSC 1809), Windows 11 and Server 2019 and Server 2022.

  • Windows transparency effects should be turned off (former known as Aero). In Windows 10 set Show transparency in Windows to Off in Settings > Display and Transparency effects to Off in Settings > Personalization > Colors > More options.

  • Power management and hibernation-mode must be turned off under Windows. You can execute powercfg -h off to remove hiberfil.sys from the hard disk.

  • It is recommended to install the latest Windows Security Updates and Patches, except Nvidia updates.

  • Installations on Windows 10 are only supported on their respective supported hardware (see Supported Systems).

  • Dot.NET framework 4.5 or higher is required (VIZENG-6036).

  • The minimum Windows Installer version is now 5.0.0 (VIZENG-10146).

To run Viz Engine without Administrator privileges you need to grant the following permissions:

  • SeIncreaseBasePriorityPrivilege

  • SeCreateGlobalPrivilege

  • SeCreatePagefilePrivilege

  • SeIncreaseWorkingSetPrivilege

UAC

  • Viz Engine is UAC aware. Configuration-files, profiles, log-files and additional files are stored in %VIZ_PROGRAMDATA%, which defaults to %ProgramData%\Vizrt\VizEngine. Temporary data is stored in %VIZ_TEMPDATA% which defaults to %TMP%\Vizrt\VizEngine. The default value can be changed in the command line of viz.exe.

  • Existing Lens files are copied from %ProgramFiles% install folder to the new UAC aware %ProgramData% folder during installation (VIZENG-8757).

  • Existing Viz configuration files are copied from %ProgramFiles% install folder to the new UAC aware %ProgramData% folder during installation (VIZENG-7472).

Cinema 4D

  • Cinema 4D LiveLink Installation: The installer searches the following location first: %ProgramFiles%\MAXON\CINEMA 4D R16\plugins (VIZENG-7965).

  • Cinema 4D LiveLink package can be installed any time later by using Viz Artist Installer in Repair mode. Its installation folder is not selectable anymore (VIZENG-8996).

  • Cinema 4D R23 or newer: LiveLink plugin is available at %ProgramFiles%\Vizrt\VizEngine\CINEMA 4D LiveLink\R23 (VIZENG-25344).

Driver Versions

These are the recommended driver versions for various hardware components:

Vendor

Driver Version

Nvidia Ampere, Turing, Volta, Pascal and Maxwell GPUs

516.59

Nvidia Kepler GPUs

473.47 (419.17 for older boards)

Matrox Topology based boards

10.3.100.679

Bluefish

6.5.1.22

Bluefish Supernova Firmware

162

AJA

16.1.0.3
Firmware 2021/06/23

Codemeter Runtime Kit

7.40.4490

AV PCL/PCI Plura Timecode Reader

5.34


Nvidia Drivers

Information: Please refer to https://nvidia.custhelp.com/app/answers/detail/a_id/4777/~/nvidia-dch/standard-display-drivers-for-windows-10-faq for information about the DCH and Standard driver versions and how to install a missing Nvidia control panel.

Nvidia driver 516.59 is recommended for Quadro GPUs with Ampere, Turing, Volta, Pascal or Maxwell Technology cards. Kepler GPUs are still supported with driver version 473.47 . Boards that do not support this version of the driver, should use rev. 419.17.

Important: Due to necessary upgrades in the driver, GPUDirect is no longer supported with the older drivers 473.47 and 419.17 when used together with a Matrox video board.

Information: Some GPUs (like M6000) disable GPUDirect support if the wrong Nvidia driver is used!

Nvidia driver configuration (Manage 3D settings):

Setting

Vertical sync

Force Off (except Videowall and systems without video hardware)

Unified Back Buffer

Off

Power management mode

Prefer maximum performance

Antialiasing mode

Enhance the application setting

Antialiasing setting

4x (4xMS)

Profile

Workstation App - Dynamic Streaming profile (for systems with video hardware)
3D App - Video Editing (for systems without video hardware)

Important: Viz Engine will not start if an outdated driver is used.

Matrox Drivers

  • For Matrox video cards, driver version 10.3.100.679 is required. This version is mandatory. Pre-Release versions are not supported.

  • Matrox drivers with _EV.exe extension are suitable for Windows 10/Server 2016 systems with secure boot.

  • Uninstall previous versions of Matrox DSXUtils prior to installing this driver.

  • Either DSX-TopologyUtils.exe or DSX-TopologyUtils_EV.exe must be used.

  • Install drivers only from a local drive.

  • Reboot between uninstall and install of drivers, and another time after the installation has finished.

  • The VfW codecs are included in this driver, so uninstall previous versions of the Matrox VfW codecs and do not install any Matrox VfW codecs over the regular driver installation.

Other Drivers

  • The latest firmware for Supernova and Supernova S+ is 162.

  • The latest firmware for Neutron is 1i2o 35, there is no longer 1in1out firmware.

  • The recommended firmware for AJA IO4K+ devices is 2021/06/23.

  • The recommended driver version for Plura AV timecode reader cards is 5.34.

Please refer to the Viz Engine Administrator Guide for which drivers and driver settings to use.

Given that a supported Matrox device is installed, the following codecs are supported for post-rendering with MatroxFileWriter and the ClipOut channels:

  • RLE (animation), playback only

  • H.264

  • Apple ProRes

  • HDV

  • XDCam

  • DVCPro

  • DNxHD (4849)

  • XAVC (UHD requires M264 board)

  • The clog command now includes all child processes. Upon abnormal end, all child processes are terminated before a restart is attempted (VIZENG-11361).

Upgrade Notes

  • The configuration file for Viz Engine has a new naming scheme starting with version 4.0, and can be found at %ProgramData%\Vizrt\VizEngine\VizEngine-{instance}.cfg.

  • Existing Viz 3 configuration files, Genlock and IP configuration settings are migrated automatically by Viz Engine.

  • Viz Engine version 4.x and later no longer support Viz IO.

  • The old Shared Memory output is not supported on the Viz Engine Pipeline.

  • Scenes using the BrowserCEF plug-in automatically migrate to use the new Browser plug-in.

  • For scenes utilizing the new Precision Keyer (Virtual Sets) it is recommended to use the new Video IO mode V4 pipeline. Talent Reflection, Holdout Matte and Precision-keyed assets within the scene tree do not work properly when using the v3_io.

Information: Viz Engine is not forward compatible. Opening scenes created in this version of Viz Engine might drop warnings when opening in previous versions.

Licensing Model

  • The CodeMeter Runtime (installed with the bundle installer) is required to use the WIBU license system. Details can be found in the manual in section "WIBU-based Licensing System". Please refer to the documentation on how to apply a license container.

  • Cloud-based installations require a license server, standalone cloud installations are not supported.

Other Upgrade Notes

  • X.open dongles are no longer supported as of missing USB driver support for Windows 10.

  • Viz Engine is not forward compatible! A scene saved with this version might look different if you open it in a previous version. This affects scenes containing more than four streaming channels.

  • Viz Engine does not support half-height rendering anymore.

  • Lens distortion uses a slightly different norm since revision 54263. If you need older lens files, please use use_lens_compatibility_mode = 1 in the config file.

  • Viz Artist is now being started by the Viz Engine process and not by command file anymore. If you start viz.exe and VizGui.exe independently, the Restart Current option fails.

A 64-bit version of each codec must be installed to work with Softclip64. Most codecs come with an installation manual on how to correctly install them.

Softclip64 has been tested to work with the following 64-bit codecs:

  • HuvYuff Version 2.1.1

  • Lagarith Version 1.3.27

  • Newtek SpeedHQ

Virtual Environments

The following GPUs are currently supported (Kepler are only supported in Classic Render Pipeline):
The listed driver version is the one the system has been tested with.
The following GPUs are supported in virtualized environments:

GPU

A10G (511.65)

NVidia RTX6000 (462.31)

Nvidia Tesla V100 (425.31)

NVidia T4 Tensor Core (471.68)

NVidia M40 (377.35 only)

NVidia K2 (370.28 only) VDGA (1)

A40 (462.31) (2)




NVidia M60 (462.31)

NVidia K2 (370.28 only) VGPU (K280Q, K260Q) (1)






NVidia K520 (370.35 only)(1)

(1) Classic Render Pipeline only.
(2) Tested on A40-8Q.


Viz Engine has been tested to run in the following virtual environments:


Viz Engine Render Pipeline

Classic Render Pipeline

Amazon Cloud (AWS)

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Microsoft Azure



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fra.me/nutanix

not tested

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VMWare ESXi (6.0, 6.50, 7.02)

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Alibaba Cloud

not tested

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Note: Backup and Restore on Azure systems are currently not supported.

New Features

Key Features

Summary

Key

Switcherless workflow improvements

VIZENG-27254

VizEngine-5.0.0 - DSX.core dongleless license implementation

VIZENG-26932

Text Plugin API and TextFX Support

VIZENG-26851

Talent Improvements

VIZENG-26809

Security related improvements

VIZENG-26615

IO formats for Adaptive Graphics

VIZENG-26417

Matrox X.mio5 12G Support

VIZENG-26003

HDR support in VML Clip Player

VIZENG-25945

New Unreal Engine 5 Integration

VIZENG-25809

Precision Keyer Refinement

VIZENG-25782

Engine in a switcher less control room - Stage 4

VIZENG-25708

New PBR import workflow

VIZENG-25555

NDI 5 / WAN Support

VIZENG-25544

GFX Channel SMURF output

VIZENG-25532

General Viz Engine Rendering and Performance Improvements

VIZENG-25525

Unreal Integration with New Rendering Capabilities

VIZENG-25524

Variable Font Support

VIZENG-25523

NDI support for Sports

VIZENG-25522

Update importers and 3rd party integrations

VIZENG-25521

Unified I/O Improvements for Sports

VIZENG-25520

UX improvements

VIZENG-25519

Simplify Video I/O - IO V3 Removal

VIZENG-25518

Extended Text Compatibility

VIZENG-25516

OEM Engine upgrades for SMURF integration

VIZENG-25515

Unreal Engine 5.0 support

VIZENG-25514

IES Lighting

VIZENG-25512

Advanced Anti-Aliasing

VIZENG-25511

Multi-Ray SSR Reflections

VIZENG-25510

Display Referred Direct Mapping to HLG in Viz Engine Renderer

VIZENG-25507

Video I/O Enhancements & Fixes

VIZENG-25451

Support of new DNxHR capabilities in Matrox Clip Library

VIZENG-25177

Adaptive Scenedesign

VIZENG-25115

Further improve integration and functionality of VML based clip player

VIZENG-25091

Enhanced IP production capabilities

VIZENG-25030

Geometry instancing

VIZENG-24571

Superchannels Phase 2 / Improvements for Multiplay

VIZENG-23983

IP - NMOS IS-07 Alarms Support

VIZENG-21676

37 issues

New Features: Renderer

Summary

Key

Add IES Texture slot to RenderSystemLight

VIZENG-25690

Add Nvidia RTX A5500 support

VIZENG-26901

Add Substance import via .fbx

VIZENG-25701

Add VSL and plugin API method to determinate if scene is currently rendered or not

VIZENG-25128

Add asynchronous commands to EVENT_POOL which waits for a specific event and returns as soon as the event happens

VIZENG-25575

Add geometry-aware scaling in BoxTransformation

VIZENG-26747

Add license check for Adaptive Scene Design

VIZENG-27091

Add option to specify log file path in CLOG

VIZENG-26357

Adobe Photoshop PSD Import with layer structure

VIZENG-25899

Allow lensdistortion for GFX Channels in DVE Mode when Using Viz Engine Renderer

VIZENG-27802

Allow wildcards when registering for events in EVENT_POOL

VIZENG-25788

Automatic Text Scaling in Text

VIZENG-27545

Built-In Lights cannot be deactivated

VIZENG-25351

Cache geometry instances based on hash value

VIZENG-26748

Center Values for GFX Channels in relative mode should be clamped to -100 to 100%

VIZENG-22483

Change command line arguments processing to IEEE Std 1003.1-201

VIZENG-27160

Color in Shaders animateable

VIZENG-26706

Combine ControlText (ClassicText) and new ControlText (Text) plugin together

VIZENG-28084

Commands to simulate mouse click and drag/release

VIZENG-26622

Default AuxKey Config setting for ClipIn channels and GFX channels changed to consider Viz Engine instance ID

VIZENG-25738

Expose event pool in plugin API

VIZENG-25577

Expose logging in plugin API

VIZENG-26009

Expose scene formats to VDF

VIZENG-27261

Extend onLoaded events on superchannels to flag CUE or TAKE

VIZENG-26848

Format support for Variable Fonts

VIZENG-26702

GFX texture channels with higher resolution than output

VIZENG-25804

GLTF importer

VIZENG-25863

GLTF texture tiling

VIZENG-26061

Grid picking for Viz Engine Renderer

VIZENG-25592

Import IES files as images into Graphic Hub

VIZENG-25642

Improve GLTF Importer stability

VIZENG-25985

Increase Graphic Hub default transfer buffer size

VIZENG-26778

Introduce new transformation based on x/y/width/height, decouple TRANSFORMATION from container

VIZENG-26279

Material Definition Parameter Access via Scripting

VIZENG-26028

More underline customization for Text

VIZENG-26220

Multilayer SSR

VIZENG-25952

NMOS IS-07 sink for spdlog framework in Viz Engine

VIZENG-25926

New command for cleanup of all scene editors: POOLS CLEAR_SCENE_EDITORS

VIZENG-26337

New logging framework

VIZENG-25720

Nvidia driver upgrade required to 516.59

VIZENG-27489

One-shot command to toggle multiple armed Superchannels at once

VIZENG-25576

Option to exclude clipchannel of superchannel usage for static audio routing workflows

VIZENG-27263

PBR Material Definition not transparent when using media assets with alpha

VIZENG-24278

Performance improvement by removing extra texture copies for LIVE, CLIP and GFX

VIZENG-26298

Plugin API to control Text on a per glyph basis

VIZENG-27088

Plugin API, VSL: add uv pivot methods

VIZENG-26767

Precision Keyer: Add a Matte Scene Debug View

VIZENG-26135

Prevent Viz Engine Render scenes from being loaded in front or back layer

VIZENG-26340

Provide a way to convert GEOM_TEXT into Text

VIZENG-26195

Provide advanced visual guidance for Flexboxes

VIZENG-25998

Provide auto complete in Viz Engine console

VIZENG-26284

Remove "Free Memory Threshold"

VIZENG-25661

Remove LENSFILE from parameter modes inside the config file

VIZENG-26287

Renamed Viz Engine Renderer Text

VIZENG-28080

Renderer: support GFX Channel lensdistortion flag

VIZENG-25409

Replace EM/PX in Text's Command Interface with REL/ABS

VIZENG-26378

Run VizEngine without Admin rights

VIZENG-26228

SMURF output for GFX Channels

VIZENG-25711

Script plugin lock

VIZENG-27210

Scroller plugin will not initialize when security policies are not configured

VIZENG-27696

Select format for on-air output / default renderer in config file

VIZENG-27096

Stochastic Screen Space reflections with Hierarchical Z-Buffer Tracing

VIZENG-25618

Superchannel onLoaded event should contain info about loaded content

VIZENG-26257

Support IES Light Profile file import

VIZENG-25590

Support RTX A4000

VIZENG-25867

Support Render time counters for Viz Engine Renderer too

VIZENG-26205

Support THIS_SCENE for commands sent from scripts (GFX channel aware)

VIZENG-26510

Support [] in field identifiers

VIZENG-27683

Support scene referencing (owner IDs) for Superchannels, also if communication is on main port

VIZENG-25578

Text drop shadows via TextLink plugin

VIZENG-26569

Text: Add support for fonts with AppleUnicode character map

VIZENG-26733

Text: Implement support for CPAL/COLR font color

VIZENG-25442

Text: Letter Spacing Support

VIZENG-25823

Text: Text FX Rotate support

VIZENG-27087

Text: TextFXArrange support

VIZENG-27356

Text: offscreen rendering to texture

VIZENG-26938

Text: support Italic and Bold effects

VIZENG-26535

Text: underline rendering to match glyphs

VIZENG-23339

TextureFit: Plugin to generate uv coordinates for material definition to fit a texture

VIZENG-26650

Unreal Engine: Custom Texture Share in Engine

VIZENG-27189

Unreal Engine: Implement "Aux Channel" for inputs

VIZENG-26857

Unreal Engine: additional render sequences

VIZENG-27576

Upgrade licenselib

VIZENG-25565

Upgrade to Wibu Runtime 7.40

VIZENG-26791

Viz Engine Render Pipeline: Shader Compile time improvements

VIZENG-27223

Viz Engine Render Pipeline: Temporal AA for mask layer, CoC and Fog

VIZENG-25824

Viz Engine Render Pipeline: add MinSampleShading to Expert plugin

VIZENG-25785

Viz Engine Renderer: Bones rendering

VIZENG-25345

Viz Engine Renderer: DOF effect - calculate focal length based on FOV

VIZENG-26084

Viz Engine Renderer: Distance Fog

VIZENG-25914

Viz Engine Renderer: FXAA HDR

VIZENG-25819

Viz Engine Renderer: Make GEOMETRY_QUAD Publicly Available

VIZENG-27538

Viz Engine Renderer: Render Layer support

VIZENG-26825

Viz Engine Renderer: Render-sequence to Handle HDR Color Space

VIZENG-27191

Viz Engine Renderer: Substance Texture Renderer

VIZENG-25728

Viz Engine Renderer: Temporal Supersampling / Anti-Aliasing

VIZENG-25797

Viz Engine Renderer: add shading rate to UI

VIZENG-25792

Viz Engine Renderer: material transparency

VIZENG-27080

Viz Engine Renderer: normal map intensity

VIZENG-25915

Viz Engine Renderer: re-enable parallel shader compilation

VIZENG-25700

Viz Engine Renderer: support IES light rendering

VIZENG-25703

Viz Engine Renderer: support Title and Safe Area visualization

VIZENG-26991

Viz Engine Renderer: support UV scaling and rotation pivots

VIZENG-26439

Viz Engine Renderer: support WinMask plugin

VIZENG-26589

Viz Engine Renderer: support exact picking of Razor Fonts

VIZENG-26805

Viz Engine Renderer: support texture views and swizzle

VIZENG-26753

Viz Engine Renderer: texture blend support

VIZENG-21627

Weight rendering for bones in Viz Engine Renderer

VIZENG-25980

Windows Server 2022 Support

VIZENG-27015

Yantramanav font (Hindi) display issue - support overlapping glyphs in texture text mode

VIZENG-26838

110 issues

New Features: Video IO

Summary

Key

Make write to read delay of the output node configurable (5.0.1)

VIZENG-28329

Change Video Connector Notification Callback to display changed values only

VIZENG-28241

Change Location ID from eth0 to SFP A

VIZENG-27794

Don't try to unlock DSX.core if wrong driver is installed

VIZENG-27784

Support audio in NDI input used as genlock

VIZENG-27631

Add support for closed captions in clip player

VIZENG-27532

Support embedded NDI tracking data

VIZENG-27462

Allow fill-only NDI output

VIZENG-27385

VML clip player - advanced pending functionality (3-4 point loop)

VIZENG-27347

Add audio volume control for NDI inputs

VIZENG-27344

Use advanced NDI SDK

VIZENG-27271

VML Clip Player pending player support

VIZENG-27238

Viz Engine Renderer: Render-sequence to Handle HDR Color Space

VIZENG-27191

Unreal Engine: Custom Texture Share in Engine

VIZENG-27189

Implement new Matrox boards - DSX LE4/4/550F, X.mio3/4/100 with U55 and U44 upgrades

VIZENG-27175

Improve in-to-out delay with UHD

VIZENG-27119

Add UHD to allowed output resolution list for DSX.core use cases

VIZENG-26934

Support replay and growing playlist in VML Clip Player

VIZENG-26922

Add timecode in VML Clip Player for SHM AUX

VIZENG-26918

Support SMURF inputs in NDI output mode (Software Tricaster)

VIZENG-26850

Allow 1 frame DVE delay for UHD inputs on X.Mio5

VIZENG-26721

Fix wrong return type in API call VIZ::eOutputFormat VIZ::get_output_format()

VIZENG-26516

Support audio delay for SMURF inputs

VIZENG-26365

Performance improvement by removing extra texture copies for LIVE, CLIP and GFX

VIZENG-26298

VML Clip Player: add support for growing and seekable inputs in compound input

VIZENG-26239

Support HAP codec

VIZENG-26211

Make 3G channels on X.mio5 12G available for downscaled preview

VIZENG-26204

Unify Audio Enable configuration for input channels

VIZENG-26182

Support of HD input/output for X.mio5 12G

VIZENG-26052

Support of UHD for X.mio5 12G

VIZENG-26051

Add support for Bluefish Kronos K8

VIZENG-26036

Mechanical Bypass in Fast Texture Mode

VIZENG-26000

Add conformity check for group hints

VIZENG-25967

SHMLib/SMURF: Add texture sharing support for V210

VIZENG-25942

SHMLib/SMURF: Add texture sharing support for YUY2

VIZENG-25933

Support for Matrox Clip Player non broadcasting resolution

VIZENG-25932

Integrate NMOS IS-07 into Viz Engine

VIZENG-25770

Cleanup: Remove obsolete SHM-AVVC channels

VIZENG-25605

Cleanup: Remove obsolete software I/O mode Stryme

VIZENG-25594

Cleanup: Remove obsolete Libero AR implementation

VIZENG-25589

Cleanup: Remove obsolete software I/O mode for Libero Live Engine Integration

VIZENG-25588

RTP/UDP, SRT, RTSP, RTMP streaming inputs for new Video I/O mode

VIZENG-25314

Support NDI without Matrox dependency for sport products

VIZENG-25308

Timecode insertion for SDI/IP/NDI input

VIZENG-25273

Support for Audio in Shared Memory

VIZENG-25272

Fallback to VML clip player if Matrox clip player (main) can not open a clip

VIZENG-25083

Optimize the Clip Watch Folder thread

VIZENG-25033

Optimize resource allocation in clip players

VIZENG-24444

ST2110 HD Preview Flow for UHD workflow

VIZENG-23788

Add support for DNxHR with Alpha reader and writer

VIZENG-23470

50 issues

Fixed Issues

Fixed Issues: Video IO

Summary

Key

Classic scene in Back layer is still visible when using a Viz Engine Renderer scene

VIZENG-28219

Viz Engine running out of audio samples at application start

VIZENG-28113

DVE Video and Audio Delay is 1 field off

VIZENG-28096

Delay section in configuration profiles not taken into consideration

VIZENG-28091

Matrox topology isn't created after system reboot

VIZENG-28000

Wrong luminance in X.mio5 2110 key

VIZENG-27730

New clip only plays after scene is receiving a continue

VIZENG-27325

Console is flooded with error messages if NDI out is enabled

VIZENG-27193

Clip and Live input jitter in 60M video wall configurations

VIZENG-26957

Input Video not showing with TransitionLogicUseMergedGeometries set to 0

VIZENG-26846

DVE effects are delayed with new IO implementation

VIZENG-26729

Issues with clip player watchfolder

VIZENG-26334

Random Clip Behavior with VML Player in Viz Engine Scene

VIZENG-26301

Clip with alpha flashes inside key signal with new IO before playback starts

VIZENG-26188

Different VML clip player behaviour in ActiveX/NLE use case

VIZENG-25989

No Placeholder for Unconfigured Assets in Viz Engine Renderer

VIZENG-25897

Keyed liveinput Flickers Occasionally, Unkeyed Texture Appears

VIZENG-25869

Clip player autorun setting broken

VIZENG-25852

1080p25 ProRes .mov clips don't work between Matrox driver 9.9.0.2306 and 10.1.102.24988

VIZENG-25767

Bluefish requires GPU direct for 1080p output

VIZENG-25761

SMPTE 2022-6 does not work in latest 3.x and 4.x versions

VIZENG-24620

Preview command partially enables Program output channel

VIZENG-18876

22 issues

Changes

  • Viz Vectar Plus Production Premium core license is no longer available.

  • Command line argument syntax now conforms to IEEE Standard 1003.1-2016.

Upcoming Changes

  • Nvidia Kepler GPUs will be deprecated (Nvidia isn't supporting Kepler boards in newer driver versions anymore).

  • Bluefish Supernova boards will be deprecated in Viz Engine 5.1.

Changes: VideoIO

  • Removed IO V3 as an optional IO processing configuration.

  • Added support for NDI 5.

  • Configuration files for older X.mio boards have been removed and are no longer called *xmio3.cfg.

  • Disabled still preview on all Matrox cards by default for consistency. The previous default enabled it only on some SDI cards.

  • Improved IO performance with Bluefish cards sufficiently to make GPU direct unnecessary.

  • GPU direct is no longer supported with Bluefish cards.

Known Issues

General

  • Saving a new scene with references that do not exist anymore fails. Those references need to be removed manually to save the scene.

  • Importing HDR images with special characters in its file name from a drive with 8dot3 disabled fails.

  • Transition Logic scenes require to have GeomAutoFree = 1 set in the Viz Config file. With inactive GeomAutoFree, system stability is not guaranteed.

  • Interactive Applications within a GFX channel only work in DVE mode in Fullscreen or if the GFX channel has an offset in Fullscreen. Scaled GFX channels or plug-ins that rely on screen coordinates (Graffiti) are not supported.

  • Bones and Skin live motion data tracking requires Tracking Hub 1.1.2 (released together with Viz Engine 3.11).

  • Viz Engine REST interface does not start if a user is Non-Admin (VIZENG-23386).

  • On Air output shows wrong field-of-view if AuxRenderer is enabled, PP in scene editor is disabled and Viz Engine is not in On Air mode.

  • Viz One Browser clip preview might fail on Viz One Versions >=7.0

  • Toggle plugin can not handle background loading of objects or scenes.

  • Oversized snapshot requests (bigger than configured output resolution) in the Classic Render Pipeline aren't supported. Use the Viz Engine Render Pipeline instead.

Installation

  • Do not use the C4D Version 15R2 patch file(s) unless you are using this version. Otherwise, it prevents Cinema 4D R16 from starting up.

  • When uninstalling Viz Engine, the installer might report that links could not be removed. Please check that none of the desktop.ini files of Windows have write protection. For example, Skype seems to change the permissions of some desktop.ini files with every update.

Windows 10

  • Right-clicking on the Taskbar icon of Viz Engine starts a new instance. Starting an additional VizGui process is prevented on Windows 10.

  • Error message "Windows Media Player Rich Preview Handler has stopped working while opening specific clips with Softclip x64". To fix open Windows Explorer > Tools > Folder options > View tab, and deselect Show preview handlers in the preview pane.

Videowall

  • It might happen that Viz Engine is running at half speed on videowall, but goes back to fullspeed if another window comes into focus. If so, start viz.exe -y -w, instead of the regular videowall mode viz.exe -n -w .

  • GFX channels with Alpha != 100% decrease render performance. On video wall setup, gfx_channels_antialiased = 0 should be turned off in the Viz Configuration section RENDER_OPTIONS.

  • Using GPU Direct can cause performance impacts. It is recommended to use use_threaded_IO = 1 on videowall setups, however, some systems like older Supermicro installations require use_threaded_IO to be turned off. It is recommended to run some performance tests with this flag turned on or off.

  • Windows scaling can lead to unwanted side effects.

  • The maximum resolution on videowall setups is limited to 16392px by 16392px.

  • Enabling video output for audio setups is not recommended for performance reasons. It is recommended to grab the audio from one of the HDMI/DP outputs of the Nvidia GPU and use an Audio embedder instead.

Configuration

  • Specifying a path in the configuration file including the # character is not supported. Such paths are cut before the # character.

Viz Engine Render Pipeline

5 issues

  • Browser plug-in is not supported on the Viz Engine Render Pipeline.

  • Existing Scenes using Global Illumination might need a precompute again to enable debug views.

  • Background loading of external images (filesystem, network locations, etc.) is not supported. Images from Graphic Hub should be used.

  • Fonts using GEOM_TEXT may slightly differ between 4.2.0 and 4.3.0.

  • Flexbox labels in Scene Editor do not support unicode characters.

Viz Classic Render Pipeline

  • Scene Transitions within GFX channels or Superchannels are not supported.

  • Soft Shadow intensity is currently not working together with Global Illumination.

  • We recommend using a warmup scene showing all needed assets once. Under certain circumstances, video and clip surfaces can show up red the first time being used.

  • Playing Audio clips on systems with no physical audio hardware available stops the renderer. You need to turn off audio in the configuration file.

  • On some systems with hybrid graphics, like laptops, the dynamic swapping must be disabled in the BIOS and the stronger GPU must be assigned as default.

  • Stencil-based shadows (Caster/Receiver) do not work on rotated geometry.

  • When changing CurlAuthUnsafe = 1, Viz One Browser does not work anymore.

  • VGA Fullscreen Output is only active if offscreen rendering is turned off. Setting offscreen=0 in section RENDER_OPTIONS enables fullscreen output.

  • Blending cubemapped images are not supported.

  • Cubemapping with Browser plug-in is not supported.

  • Fonts need to be re-imported to use new Pathrendering or Razor fonts technology.

  • Masks are not supported on Path rendered Fonts (VIZENG-13737).

  • Do not send other commands than IS_RENDERER_READY and database connection commands before this command returns 1, otherwise the renderer and video output might not be initialized.

  • If you encounter stability issues with an Nvidia driver or issues during driver installation, uninstall the old Nvidia driver completely, delete the folder C:\Program Files\Nvidia Corporation\Installer2, install the new driver and select Custom installation, then check-mark the perform clean installation option and finish the installation.

  • Enabling background loading might decrease the render performance by up to 15 frames per second. This is due to OpenGL requirements.

  • M-Zone keyer only works with HD when rendering with full frames.

  • Decreased render performance in HD since Viz Engine 3.5.0 when the ringing filter is activated. Before Viz Engine version 3.5.1 there was no ringing filter for HD. Turn off the ringing filter via configuration or scene-setting to get the same performance.

  • Sporadic Nvidia driver error The Nvidia OpenGL driver lost connection with the display driver and is unable to continue. which in turn causes Viz Engine to freeze. Make sure that the driver profile Workstation App > Dynamic Streaming is selected. Always use the recommended Nvidia driver for your GPU.

  • Possible performance problems with scenes imported from Viz Engine 2.x. Check the following settings (applies to old 2.x scenes only):

    • Image Combining should be set to Multi Texturing in the Render options in the configuration (or flag combine_with_multitex = 1 in the configuration file) to avoid inefficient image combining.

    • Set Key Render Mode to Single Pass in the rendering options in the configuration. The Key Render Mode can also be set on scene level. Available options are:

  • Config (inherit the setting from the configuration).

  • Single Pass (fill and key are rendered in a single pass).

  • Double Pass (fill and key are rendered in separate rendering passes).
    Key rendering results differ between these options for compatibility reasons.

  • Use Single Pass scenes imported from Viz Engine 2.x and Double Pass for Viz Engine 3.x scenes.

  • The configuration flag exec_all_animations in the section RENDER_OPTIONS should be set to 0 if it is not necessary to execute hidden animations.

  • Turn off the VGA preview in On Air mode to avoid performance drops due to multiple rendering of the scene (applies only to video version of Viz Engine).

  • Hide containers that are not required for the current animation.

  • Re-import fonts directly with the Viz Engine.

  • Grid picking currently only works for Cube and Cylinder geometry.

  • The behavior of scripts with cyclic dependencies to other scripts is undefined. Avoid cyclic dependencies.

  • Bad performance when using multiple dynamic scenes, even if they are set inactive. To avoid unnecessary updates, change the Update mode in Dynamic Scenes to Auto instead of Always.

  • CLR LOAD command can crash Viz if not used correctly. Required function signature: static int pwzMethodName(String pwzArgument).

  • Alpha setting for DVEs is not correctly supported when a scene is used nested using a GFX channel (VIZENG-10212).

  • Glow plug-in drops performance when used on multiple containers and rendered within a GFX channel or viewport tile (VIZENG-11342).

  • Scene transitions do not work when dynamic images from different folders are involved. Dynamic images always need to be stored directly in the root folder dynamic and references must point there. Dynamic images in a subfolder of the dynamic folder or any other folder are not found.

  • Font option "lighted" has no effect on fonts rendered with type "vector" (VIZENG-18941)

  • 16-bit PNG images are not rendered properly when imported with compression.

Post Renderer

  • Cause of performance issues rendering fullscreen sequences in UHD is not supported.

  • Ghosting effect in post-rendered interlaced video: Make sure that the Flicker Filter is set to 0 in the post-rendering options of the Video Render plug-in.

  • Post-rendering does not work properly if onair_no_videoout flag = 1 (Videowall mode).

  • Post-rendering does not work properly if TriCaster integration is active and output format is set to User Defined or Fullscreen.

  • DVCPRO expects 720x480 in NTSC resolution. Please set the correct output width in AVIRenderer.

  • The alpha channel cannot be rendered with Intel Indeo 5.10 codec. This codec is not supported.

Matrox

  • Fast Texture Mode is only available for two instances.

  • The configuration ClipIn[n].UseV210 and ClipIn1. ContainsAlpha are mutually exclusive and should not be enabled at the same time.

  • The overall delay is one field higher than in previous versions using IO3 This is caused by the required A/B buffer of IO 4.

  • A program output channel needs to be defined. Pure preview or Cleanfeed is not supported.

  • HDR output on UHD 2SI requires at least a Quadro P6000 GPU.

  • HDR input support is currently for HLG only.

  • Only two DVE UHD inputs are supported at 50Hz. For 60M formats, only two texture inputs are supported.

  • Animating UHD DVE scaling might result in jittering. You need to increase the VideoDelayDVE setting to 2.

  • Mixing different frame rates with clips processed by a M.264 board is not supported and causes jittering.

  • Upgrading the FPGA can cause a PCI error during the boot process on certain systems. Unattended upgrading of the FPGA is not recommended.

  • Watchdog is only supported in 50/60M and 60Hz frequencies.

  • When using 3G formats (1080p/UHD) or the Zero-Frame-Delay Mixer, autosensing of the sync signal is not supported due to incompatible H-/V-phases, that are set in the process.

  • Instead, either Tri-Level or Blackburst must be used together with correct H-/V-Phase. This might result in a missing key signal (VIZENG-11708).

  • For dual channel systems, please perform the following steps after enabling the watchdog to ensure the correct state is written to the Matrox Board:

    1. Start Channel 1.

    2. Wait until channel has started up and topology has been written.

    3. Start Channel 2.

    4. Wait until channel has started up and topology has been written.

    5. Exit channel 2.

    6. Exit channel 1.

    7. Start channel 1.

    8. Wait until channel has started up and topology has been written.

    9. Start channel 2.

  • ClipOut channel does not work when Matrox0.VideoOut1.FrameBufferDelay is set to zero (VIZENG-16373).

  • UHD Clip Playback with M264 S1/S2/S3 alone requires color conversion on the shader level. Use of GPU direct is not recommended (VIZENG-20700).

  • Two Sample Interleave (2SI) clips played as DVE not supported.

  • Cutting of Audio tracks should not be done at all, as this results in a crackling noise. Always use a crossfade to change audio sources.

  • Monitoring live, clip and genlock status via SNMP is not supported (SNMP was deprecated and is no longer supported by Microsoft).

X.mio3 Boards

  • If the Viz instance is closed unexpectedly, the X.mio3 topology might get unusable. To reset the topology, enable ResetTopology in the config file, restart Viz, close it and start Viz again.

  • X.mio3 IP boards should have an active signal connected to SFP A prior to booting the system.

  • Turning on the Cleanfeed Feature increases the delay by one frame.

  • It is not recommended to change the framegroup of any input signal while Viz Engine is running.

  • Texture delay with PAL/NTSC, GPUDirect and Fast Texture Mode is five instead of four fields. Turn off GPUDirect for four fields delay (VIZENG-16955).

  • When using watchdog together with a clean feed, the watchdog triggers on the clean feed connector rather than the program output (VIZENG-16589).

X.mio5 Boards

  • Standard Definition (PAL and NTSC) resolutions are not supported by X.mio5 boards according to the 2110 standard.

  • Streampunk ledger RDS does not list the Matrox X.mio5 nodes. This is due to some old NMOS APIs that are partially deprecated.

  • Riedel Explorer fails listing the X.mio5 nodes. Riedel Explorer automatically selects NMOS API Version 1.3 instead of 1.2. It is possible to select the used API version manually if you switch to static mode and/or enable version downgrade in the Riedel Explorer.

The X.mio5 board has been tested to support up to 12 Inputs (1080i 50 and 60M) on a 10GbE network.

DSX.core

In case a pre-release of the Matrox-Driver (for example, 10.3.030.504) was installed, it is necessary to follow the procedure described below.

  1. Unregister mvfDsxCore.dll.

    1. Click Start > Run (or use the Windows command line: Search > CMD > (Right click) Run as Administrator)

    2. Type REGSVR32 /U "C:\Program Files\Matrox DSX-TopologyUtils\System64\mvfDsxCore.dll" and press ENTER.

  2. Shut down X.info in the task manager.

  3. Delete mvfDsxCore.dll from the folder C:\Program Files\Matrox DSX-TopologyUtils\System64\.

  4. Start X.info.

Other Video Boards

  • When Viz Engine is in On Air mode, there might be audio distortions using Bluefish cards (VIZENG-8853).

  • Bluefish Supernova S+ cards can only be used in a Virtual Set Environment if the board is synced to Blackburst/Trilevel.

  • GPUDirect is not supported in combination with AJA or Bluefish boards.

Nvidia

  • When the computer is running out of virtual page size and the user keeps ignoring the low memory warnings in the console, the Nvidia driver may cause Viz Engine to crash.

  • The Nvidia driver doesn't recognize other GPUs under certain circumstances in combination with video wall mosaic installations. Remove and reinstall the driver.

  • Viz Trio/Viz Engine: Viz Engine might hang during shut down on devices with an Nvidia T500 when exiting Viz Trio.

Graphic Hub

  • Communication with the Graphic Hub Server might fail if virtual network adapters are active. Please disable all virtual adapters or increase the timeout.

  • If the connection to the naming server fails, please verify the communication port in the config file (Port 19396).

Adaptive Scene Design

  • WindowMask Plugin prevents Flexbox labels from being picked.

Supported Hardware and Software

This software has been tested to run on:

  • Windows 10 (LTSC 1809)

  • Windows 10 (LTSC 21H2)

  • Windows 11

  • Windows Server 2022, Windows Server 2019, Windows Server 2016

Note: Only English language Operating System(s) are supported.

Supported Systems

System

Lenovo P620

DELL R3930

DELL Precision R7920

HP Z8

HP Z4

HP Z840

HP Z440

HP ZBook 17G6

HPE DL380 Gen9

Supported GPUs

Ampere GPUs

Turing GPUs

Volta GPUs

Pascal GPUs

Maxwell GPUs

Kepler GPUs (1)

RTX A6000

RTX 6000

GV100

NVidia Quadro P6000

Nvidia Quadro M6000

Nvidia Quadro K6000

RTX A5500

RTX 5000


NVidia Quadro P5200

Nvidia Quadro M4000

Nvidia Quadro K5000

RTX A5000

RTX 4000


Nvidia Quadro P4200

Nvidia Quadro M2000

Nvidia Quadro K5200

RTX A4500

RTX 3000


Nvidia Quadro P4000


Nvidia Quadro K4000

RTX A4000

T1000


Nvidia Quadro P3200


Nvidia Quadro K4200

RTX A2000



Nvidia Quadro P2200


Nvidia Quadro K2000




Nvidia Quadro P2000


Nvidia Quadro K2200

RTX A3000 (mobile)



Nvidia Quadro P1000



RTX A2000 (mobile)






RTX A1000 (mobile)






Orange entries are recommended for rendering photo-realistic graphics on the Viz Engine Pipeline.

(1) Kepler GPUs require an older driver version (473.47)

Supported Video Boards

Video Board

Configuration

Matrox Electronic Systems Ltd

Matrox X.mio5 SDI

Up to four 12G SDI input with up to four SDI 12G SDI outputs
variable configuration from 12in0out to 0in12out

Matrox X.mio5 IP

Three IP Streams in, three IP Streams out (1080p60M)

Matrox X.mio3 Full Height

Various input/output configurations from 48 to 84

Matrox X.mio3 IP

Two IP Streams in, two IP Streams out

Matrox X.mio3 12G

Two 12G inputs, two 12G outputs

Matrox M.264 S1/S2/S3/S4

H.264 Encoder/Decoder board

Matrox DSX LE 4 /8

Various input/output configurations from 08 to 80

Matrox DSX LE 4 /4

Various input/output configurations from 04 to 40

Matrox DSX LE 4 IP

Various input/output configurations from 04 to 40

BlueFish Technologies

Bluefish Epoch Neutron

Two video inputs, two video outputs (fill & key)

Bluefish Epoch 4K Supernova

Two video inputs, two video outputs (fill & key)

Bluefish Epoch Supernova S+

Two video inputs, two video outputs (fill & key)

Bluefish Kronos K8

Four video inputs, two video outputs (fill & key)

AJA Video Systems, Inc.

AJA IO4K Plus

Two video inputs, two video outputs (fill & key)

AJA Kona IP (1) (2)

One IP Stream in, one IP Stream out

AJA Kona 4

Two video inputs, two video outputs (fill & key)

(1) Set to end of life by vendor
(2) JPEG2000 license is end of life by vendor

Please refer to the Viz Engine Administrator Guide for which drivers and driver settings to use.

Documentation

Documentation for Viz Engine, Viz Artist and Viz Plugins are available at the Vizrt Documentation Center:

Installation and Support

Installation

The installation wizard guides you through the installation process. Make sure to close any running Viz application prior to the installation. In order to run Viz Artist or Viz Engine independent of a database server, you need to install the Viz Graphic Hub database software locally.

Support

Support is available at the Vizrt Support Portal.