Prerequisites
Matrox SDI or IP board with enough connectors available
Parallel Output license.
Important:
Parallel Outputs support GFX channels only in Texture mode.
If the resolution of the scene in the GFX channel exceeds 2048 pixels in either direction, the 4K Video Enablement license is required in addition.
Exceeding 4096 pixels is not supported.
Types of Output Signal
Viz Engine is capable of sending multiple signals out of one Viz Engine instance. Given enough available connectors (in SDI), next to a Fill and Key signal, one Viz Engine instance is able to deliver (one or more) output formats:
Preview purposes | Keyer purposes | Adaptive and Multioutput purposes |
---|---|---|
Still Preview (by sending a Viz Engine command). | Matte Scene: To setup a virtual studio and its matte areas. | Up to two Output Channels (GFX1 and GFX2) rendering in depended GFX channels. |
Clean Feed (the incoming video without any composting effects (graphics on top). | KeyerAux: To finetune the Precision Keyer. | |
Downscaled Preview (for example, for UHD workflows) the output is 1080p. |
To Configure the Output Signal
Go to configuration setting Video Output.
On the left side, choose your output channel (SDI/IP)(Hardware depended).
Select the Content (see Types of output signals).
For Graphics Output (Graphics A or Graphics B), choose which graphics channel (Gfx Channel) you want to map.
Information: The assignment can also be changed on the fly during runtime.
See Also