The Justifier plug-in enables you to animate the justification of an object using the object’s height, width or depth as its coordinate system rather than using the Viz Artist/Engine coordinate system.
This plug-in acts on the local space of the container it is attached to. So a parent container can be used to rotate the container for use of arbitrary (world space) axes.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Transformation
This section contains information on the following topics:
Justifier Properties
Align on X, Y and Z: Aligns the position. Left, Right and Center enables the Anchor option(s). Adv (advanced) enables the Anchor and Shift option(s).
X, Y and Z Anchor: Sets the offset for the alignment.
X, Y and Z Shift (%): Sets the shift of the position values to specify alignment between left/right, top/bottom and front/back (for example, an Anchor at
50.0
, Shift at-10%
, gives an Anchor at45.0
.). Range is-100
to100
.
Use rotated edges: If this is set to true and the container has been rotated, a new axis aligned bounding box is used to compute the alignment. (I.e. a non rotated bounding box completely containing the rotated container).
To Justify an Object
Create a container that can only move up and down.
Add the Justify plug-in on the container.
Set Align on X to
Center
.Set Align on Z to
Center
. Now the container can only be moved along its y axis.Use the X Anchor and Z Anchor to move it along the respective axis.