The Center Map plug-in is used with map objects to keep a point on the map in the center of the map object. The map is moved while the defined point remains centered. With a Flat map, the map is moved, but with a Globe map the globe is rotated. Also see Map Tiler for more information on Flat and Globe maps.
Note: The Center Map plug-in should only be applied to map objects.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Maps
Center Map Properties
Position: Defines how the map is centered.
User: Enables the user to manually define a center point by setting Map Center Longitude and Map Center Latitude values.
WPosition: Centers the map at the location of a WPosition container dragged into the Remote Container place holder.
Navigator: Centers the map at the location of a Navigator container dragged into the Remote Container place holder.
WPoint: Centers the map at the location of a WPoint container dragged into the Remote Container place holder.
Map: Centers the map at the center of a dragged map into the Remote Container map.
Frame:
Remote Container: When Position is set to WPosition, you must drag the container that holds World Position to this field to get the information.
Map Center Longitude/Latitude: Defines information for when Position is set to User.
Local Scale: Sets the scale parameter for the map.
Animate to Target: Animates the map whenever the longitude/latitude value changes when enabled. This is either with a fixed defined time or using length time, it is relative to the distance it has to travel to the new value.
Animation Time: Target value (in fields) for the animation.
Shared Memory: Writes the longitude/latitude values to the shared memory variable defined in the Identifier field when set to
Master
. When set toClient
it listens for values in the shared memory key.Type: Determines the type of shared memory to use (for more information on Shared Memory see the Viz Artist User Guide):
Global: Scene.Map: This is the map local to the current Scene. Every scene has one map that can be used to exchange data among the scripts in the Scene.
Scene: System.Map: The system-wide map allows for data sharing among the scenes currently loaded into memory.
Distributed: VizCommunication.Map: A distributed map that enables data sharing among the computers connected to one Graphic Hub.
Identifier: Identifier to be used for shared memory communication.