This is a control command. In Keyboard Shortcuts editor, create a new Control Command → OVERLAYGRAPHICS
To pretake an overlay item in the next story element, use an assigned shortcut (default: CTRL+O). This can load a complex graphics item on a studio screen during a package. This avoids any load-related delay in rendering graphics on air which might occur if the Cue and Play commands are sent simultaneously. The first overlay, with time code equal to 0
, is taken.
All Overlay Graphics control commands share the Render parameter. This parameter can be set to send the given command to a specific engine, or to engines which currently have active graphics on air.
In the Parameter field, it is possible to enter a graphics Handler name (i.e. WALL or DSK etc). The entered value in Parameter overrides the Render value. Default: CTRL + O.
See Keyboard Shortcuts for more information on shortcut setup.