Viz Engine Software

To run Viz Engine as a program or preview (optional) machine, the following software and configuration is needed:

Viz Engine Specifications

Category

Requirement

Software

  • Installation of latest Viz Artist/Viz Engine package

  • Optional: (Additional plug-in packages)

  • Codemeter runtime for WIBU-based licensing

Hardware

Valid Codemeter license
Supported GPU and videoboard

Executable(s)

viz.exe

Ports and Connections

  • See Ports and Connections

Info: The Viz Engine Render Pipeline requires at least an NVIDIA Quattro P6000 GPU.

Preview Server

The Preview Server option is used in situations where Viz Engine is used to provide frames for snapshot or thumbnail generation. A typical use case would be to connect multiple Newsroom Components to a preview server.

The Preview Server must be installed on a separate Viz Engine machine with its own license.

Category

Requirement

Software

  • Latest Preview Server package

  • Microsoft .NET Framework 4

  • Latest Viz Artist/Viz Engine package

  • Codemeter runtime for WIBU-based licensing

Hardware

Codemeter license
Supported GPU

Executable(s)

PreviewServer.exe

Ports and Connections

54000: Used to connect over HTTP with the REST interface.

Network access

Uses the ZeroConf protocol to announce available services.

Viz Artist Software

The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderer, especially if the designers need to test performance issues on demanding scenes.

Category

Requirement

Software

  • Installation of latest Viz Artist/Viz Engine package

  • Optional: (Additional plug-in packages)

  • Codemeter runtime for WIBU-based licensing

Hardware

Valid Codemeter license
Supported GPU and videoboard

Executable(s)

vizgui.exe

Ports and Connections

See Ports and Connections.

If designers are creating templates for Viz Pilot, it is recommended that Viz Pilot is installed on a separate machine for more accurate playout emulation on Viz Engine.