The most brilliant spectrum of highlights and shadows in modern HDR products, also demands beautiful graphics and a perfect composition of these assets, along with enhanced realism in color and detail. The improved contrast ratio of HDR, closely mirrors real-life conditions, facilitating image reproduction that aligns closely with reality.
For broadcasters and content creators, adopting an HDR workflow, introduces various questions and challenges. A primary concern is the necessity for a parallel SDR/HDR production workflow, which allows for the adaptation of signals through up/down mapping, as needed. This adaptability is crucial for mixing and compositing incoming content formats, and output signals without compromising quality.
The need to produce real-time enabled graphics in addition to HDR enabled formats for the broadcast industry as well for streaming services, requires new workflows.
Viz Artist and Viz Engine come with new capabilities to help designers fullfill these new challenges.
The following chapters explain the processes and workflows in Viz Engine associated with HDR production, and outlines designing solutions in native HDR: