Both pxTurbDissolve and pxTurbWipe plug-ins utilize the native multi-texturing support of Viz Artist.
pxTurbWipe includes the parameters of Angle and Softness.
Supported Pipelines | |
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Classic Render Pipeline |
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Viz Engine Render Pipeline |
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To Apply pxTurbDissolve and/or pxTurbWipe
Insert an image into the scene tree.
Go to the image’s texture editor and make sure that the texture Unit is set to
1and the Inheritable option isactive. This is your Image A in an A-B transition paradigm.Place a child image underneath the first one. This is Image B.
In Image B’s texture editor, set the Unit to
2and make sure that the Inheritable option isinactive.Apply pxTurbDissolve to Image A (the parent image).
In the plug-in editor, first adjust the Transition, followed by the other parameters, as per your liking.
Note: This plug-in is located in: Plugins -> Shader -> PixelFX
See Also
