The Control PreProcessing Texture Renderer modifies the setting for the Blur Texture Renderer.
The Blur Texture Renderer allows for an efficient GPU based blurring of textures.
If these effects need to be controlled by a control application, the Control PreProcessing Texture Renderer plug-in is required.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Control
Control PreProcessing Texture Renderer Properties
Deny Browsing Upwards- Restricts the user from browsing for images/textures in folders other than the selected folder and its sub-folders when enabled.
Image location Prefix: If the full path to a folder is entered, the image/texture location exposed to the control clients can be a simple string, instead of a full path. This is relevant if connected to a newsroom system. For example if a user wants edit a text and an image/texture on the same tab-field by just entering a text string. This is relevant if a user has a folder containing flag images/textures, and the control client receives “US” from the external system it loads the image/texture with the path: “image location prefix + US”, which then typically would be the “Stars and stripes” (flag of the U.S.A).
Input Value: Shows the current value for the plug-in. It is not necessary to set any value here. It is used for debugging purposes.
Default Image: Usually the image which has already been assigned when applying the plugin. It acts as a default if no value is set.
Blur Factor: The amount of strength the blur effect is applied to the image.
5% | |
10% | |
25% |
Shared Memory Placeholders
Control PreProcessing Texture Image supports Shared Memory placeholders. Placeholders can be described by ${shm_key}, where shm_key is the name of a Global Shared Memory Map. You can also define a default value by adding a pipe and the value (for example, ${shm_key,Default}, where Default is used as the default value if the Shared Memory Map is empty or does not exist.
Shared memory maps can be accessed and changed in various ways, like an external command, script etc...
See Also