All installations require a Viz Engine in combination with a database (either a Media Sequencer, used by Viz Trio, or a Viz Pilot Database used by Viz Pilot or Viz Pilot Edge). Several NLE systems are supported on both Windows and Mac, and the setup is basically the same for both platforms. The Graphics Plugin configuration tool is used to configure the plugin, Viz Engine, Media Sequencer and editors.

Note: Advanced setups use Connection Broker to select engines from a pool of Viz Engines. See Connection Broker for more information about this setup.

Overview of NLE System Setups 

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Viz Engine is a real-time graphics renderer, and at the core of the Vizrt graphics workflow. Viz Engine must handle multiple simultaneous requests. In Viz Engine, the multiplexing functionality is a built-in feature.

Connection Broker performs connection brokering, providing all Graphics Plugin system users with a single connection point for graphics rendering.

Viz Pilot database is an Oracle 10g or 11g database that stores template data and references to the template graphics. The Viz Pilot database is mainly used in conjunction with Viz Pilot.

Viz Trio, Viz Pilot Edge and Viz Pilot

Viz Trio is the Graphics Editor for browsing and previewing Viz Trio templates and pages. Support is only available on Windows.

Viz Pilot Edge and Viz Pilot support browsing, previewing templates and data elements stored on the Viz Pilot database. Viz Pilot Edge is web-based, and compatible with both Windows and Mac OS. Viz Pilot is Windows based, but may be accessed remotely when using Mac OS systems.

Note: Effects are bound to the editor that made them, even if you subsequently switch to a different editor. This binding happens the first time Editor is clicked for a specific effect, not when the effect is dragged onto the timeline.

Note: NLE system-specific installations are outside the scope of this guide.