When using Unreal Engine, we need to have the live/clip undistorted for it to properly blend with Viz Engine.
Depending on the Render Sequence, we may need to activate Lens Distortion and Overscan on the AutoCapture in Unreal.
Lens Distortion should be active in Viz Engine and have a greater than 1 render scale.
As such, we currently support the following:
Virtual Studio (2) | External VS (2) | External AR (2) | Multi-Layer | Multi-Layer | Multi-Layer | |
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Internal |
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Libero |
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Xpecto |
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Radial |
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Stype |
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Trackmen |
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Image-Based |
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(1) Clip/Live won’t match due to missing undistortion when compositing in Unreal Engine. Viz Engine should be used for composition. (2) Auto capture with Overscan On and Lens Distortion On. |