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XR Draw is a Viz Engine Shader plug-in that dynamically generates and renders an extruded mesh geometry along a path.

It can be used for 3D Telestration in an XR-Set Environment.

Note: This plug-in is located in: Plugins -> Shader -> Material

XR Draw Properties

  • Point X: Current input position in X.

  • Point Y: Current input position in Y.

  • Point Z: Current input position in Z.

  • Threshold: Minimum distance between points on path.

  • Radius: Radius of the extruded base geometry.

  • Contour points: Number of contour points of the extruded base geometry.

  • Color: Sets the color used to render the geometry.

  • Texture: Determines texture used to render the geometry.

  • Scale U: Sets scale factor for the generated UV coordinates in U direction.

  • Scale V: Sets scale factor for the generated UV coordinates in V direction.

  • Start drawing: Starts recording points and generating the geometry along the recorded path.

  • Stop drawing: Stops recording points.

  • Clear Points: Clears all recorded points and reset the drawn geometry.

Note: The recorded points are not being saved, as the purpose of the plug-in is for live drawing.