XR Draw is a Viz Engine Shader plug-in that dynamically generates and renders an extruded mesh geometry along a path.
It can be used for 3D Telestration in an XR-Set Environment.
Note: This plug-in is located in: Plugins -> Shader -> Material
XR Draw Properties
Point X: Current input position in X.
Point Y: Current input position in Y.
Point Z: Current input position in Z.
Threshold: Minimum distance between points on path.
Radius: Radius of the extruded base geometry.
Contour points: Number of contour points of the extruded base geometry.
Color: Sets the color used to render the geometry.
Texture: Determines texture used to render the geometry.
Scale U: Sets scale factor for the generated UV coordinates in U direction.
Scale V: Sets scale factor for the generated UV coordinates in V direction.
Start drawing: Starts recording points and generating the geometry along the recorded path.
Stop drawing: Stops recording points.
Clear Points: Clears all recorded points and reset the drawn geometry.
Note: The recorded points are not being saved, as the purpose of the plug-in is for live drawing.