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The Text FX Plus Plus plug-in works in combination with the Pathfinder plug-in and allows to arrange a text among a defined spline.

Supported Pipelines

Classic Render Pipeline

(tick)

Viz Engine Render Pipeline

(tick)

Note: This plug-in is located in: Plugins -> Container plug-ins -> TextFX

Text FX Plus Plus Properties

  • Position Wrap

    • Interpolate: Above 100% or below 0% of Path Position continues the direction of the spline.

    • Clamp: Stops the string on the spline endpoints.

    • Repeat: Causes the string to move to the other spline endpoint as soon as it moves over the endpoint.

    • TextFx: Positions characters by the relative spline of each character using the common TextFx parameters.

  • Scheme Type: Defines how the text looks at 0% and 100% progress.

    • In -> In: at 0% first character is at the beginning of the spline, at 100% last character is at the end of the spline.

    • In -> Out: at 0% first character is at the beginning of the spline, at 100% first character is at the end of the spline.

    • Out -> In: at 0% last character is at the beginning of the spline, at 100% first character is at the end of the spline.

    • Out -> Out: at 0% last character is at the beginning of the spline, at 100% last character is at the end of the spline.

  • Progress (%): Animates the progress of the effect(s).

  • Position: Positions the characters using the spline as a position axis.

  • Rotation: Rotates the characters using the spline as a rotation axis.

  • Scale: Scales the character’s X, Y and Z-axis using the spline as a scaling graph.

  • Color: Applies Color Change on character.

  • Alpha: Applies Alpha on the characters using the spline as a alpha graph.

  • General: Enables rotation, offset and align properties.

    • Rotate X/Y/Z: Adds extra Rotation to each character.

    • Text Offset: Sets the text offset.

    • Align: Rotates the characters to follow the spline movements.

  • TextFX: See Common Text FX Properties.

    • Direction: Sets the direction of the text effect sequence. Normal starts with the first character (for example, left). Opposite starts with the last character (for example, right). Random uses a random order (see Random Seed). Static means that all characters are processed at the same time. Wave starts with the first character, animates the effect from 0 to 100% and then down again to 0%. Center starts the effect from the center of the text. 2 Center starts the effect at the same time from the beginning and the end of the text. They meet at the center.

  • Rotation: Defines the rotation effect to apply on the characters for each axis.

  • Scale: Defines the scale graph to apply on the characters for each axis.

  • Color: Defines the color gradient effect to apply on the characters.

  • Alpha: Defines the alpha effect to apply on the characters.

See Also