The Talent Reflection plug-in is used to render imaginary talent at a given depth only visible in reflections.
With this method, it is possible to render reflections of any live video input on Augmented Reality objects.
Below is an example of a rendered scene with talent reflections, a simple checkerboard texture is used as talent reflection input source.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Info: This plug-in works in the Viz Engine Render Pipeline only!
Talent Reflection Properties
Source: Determines talent input source (Live input, Clip input, Image...).
Downscale: Scales down rendered talent reflection to prevent ghosting artifacts.
Usage
Enabling post-processing is required to see the effect in the Scene Editor.
Create at least one container with geometry and reflective material.
Drag Talent Reflection to a new container. This container is used for positioning. The distance from the container to the camera defines the position where the talent reflections are drawn.
Add any geometry as sub-container to see where its positioned inside the scene. This container can be hidden for final rendering.
Next, drag any image source (Live input, Clip input, Image...) into the Source placeholder.
Limitations
Normal Screen Space Reflections are not visible behind the talent reflection plane.