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The RFxColliderTgt plug-in is used in conjunction with RFxTurb to create a collision and collision detection system.

For example, the source could be a notional wall or floor, whereas the target would be the particles themselves. The particle target can work with a number of sources.

Note: When RFxColliderTgt is added to a container, the RFxCollisionManager plug-in is automatically added at the scene level.

Note: This plug-in is located in: Plugins -> Container plug-ins -> RealFX

RFxColliderTgt Properties

Adjust the following parameters as required to achieve the required effect:

  • Flag 1-8 (on/off)

  • Proximity Fade and Fade Range: Allows you to fade particles based on their proximity to other objects (only spheres and boxes).

See Also