The RFxColliderTgt plug-in is used in conjunction with RFxTurb to create a collision and collision detection system.
For example, the source could be a notional wall or floor, whereas the target would be the particles themselves. The particle target can work with a number of sources.
Note: When RFxColliderTgt is added to a container, the RFxCollisionManager plug-in is automatically added at the scene level.
Note: This plug-in is located in: Plugins -> Container plug-ins -> RealFX
RFxColliderTgt Properties
Adjust the following parameters as required to achieve the required effect:
Flag 1-8 (on/off)
Proximity Fade and Fade Range: Allows you to fade particles based on their proximity to other objects (only spheres and boxes).
See Also