The Glow plug-in makes the lit faces of objects glow.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Global
Compatibility Note: This plug-in has been deprecated in the Viz Engine Render Pipeline. It can be replaced with emissive colors and blooming effects.
Glow Properties
Blur Width: Sets the width of the blur (the size of the glow).
Strength: Sets the intensity/strength of the glow.
Object Strength: Sets the intensity/strength of the glow on the faces of the object.
Draw Texture: Uses the selected Texture for the Glow Effect. When a multi-textured object is used, use the Unit drop down box to select which of the textures to use.
Use Color: Changes the color of the glow when set to
On
. If set toOff
, the glow is based on the Color (Material and Texture) of the Object.Textured: Applies the Texture, or Textures, of the object on the glow.
To Add a Glow
Add a Sphere to the Scene Tree.
Add a Material and a Texture to the Sphere container.
Add Glow.
Open the Glow editor and set these parameters:
Blur Width:
50.0
.Strength:
8.0
.Object Strength:
0.0
.Enable Use Color and set the color parameter.
Examples with the same parameters and:
Draw Texture set to
On
(1)Texture set to
On
(2)Draw Texture and Texture set to
On
(3)