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The Fabric Shader plug-in creates the impression of detailed surface structure on a dull surface by using bump mapping.

The structure is defined by a normal map. A highlight is placed along the edges of the object to increase the impression of fabric surfaces.

Note: This plug-in is located in: Plugins -> Shader -> RTTAdvancedMaterials

Fabric Shader Properties

  • Velvety (Limb) Parameter: Controls the strength of the velvety effect at grazing angles of view.

  • Bump Height: Manipulates the height of the created bumps and wrinkles on the surface.

  • Bump Map/Normal Map: Is the texture that defines the surface structure with encoded normals.

  • Technique: Shows a list of available techniques.

    • Standard_Bump: Is a technique has to be used with geometry that has no standard UV texture coordinates and normals.

    • Binormal_Bump: Is a technique should be used with geometry having texture coordinates and normals.