The Fabric Shader plug-in creates the impression of detailed surface structure on a dull surface by using bump mapping.
The structure is defined by a normal map. A highlight is placed along the edges of the object to increase the impression of fabric surfaces.
Note: This plug-in is located in: Plugins -> Shader -> RTTAdvancedMaterials
Fabric Shader Properties
Velvety (Limb) Parameter: Controls the strength of the velvety effect at grazing angles of view.
Bump Height: Manipulates the height of the created bumps and wrinkles on the surface.
Bump Map/Normal Map: Is the texture that defines the surface structure with encoded normals.
Technique: Shows a list of available techniques.
Standard_Bump: Is a technique has to be used with geometry that has no standard UV texture coordinates and normals.
Binormal_Bump: Is a technique should be used with geometry having texture coordinates and normals.