The DataTexture plug-in controls various texture attributes such as mapping, scaling, etc.
Note: This plug-in is located in: Plugins -> Container plug-ins -> Data
Information: DataPool plug-ins only work properly on a single channel on the same machine.
Incoming data contains the parameter name of the texture and the value.
DataTexture Properties
TEXT: Creates a texture on the controlled container. Value is
IMAGE*<image name>
where image name is a full path to an image in Viz images library.MAPT: Defines the mapping type of the texture. Values are
1
(LINEAR),2
(VERTEX),3
(REFLECT).ENVT: Defines the environment type of the texture. Values are
3042
(blend),8449
(decal) or8448
(modulate).QUAL: Defines the texture quality type. Values are
1
(PIXEL),2
(LINEAR),3
(MIPMAP),4
(SHARPEN).COLO: Defines the color quality of the texture. Values are
1
(32 bits),2
(16 bits).EFFT: Defines an effect type used on the image. Values are
0
(Smooth),1
(Mosaic).WRAP: Defines the wrapping type of the texture. Values are
10497
(REPEAT),10496
(CLAMP).POSX: Position of the texture on the X axis of the container. Value should be a float number.
POSY: Position of the texture on the Y axis of the container. Value should be a float number.
ROTZ: Rotation of the texture around the Z axis. Value should be float number.
SCAX: Scales texture on the X axis. Value should be float number.
SCAY: Scales texture on the Y axis. Value should be float number.
BLEN: Provides blend value of the texture. Value should be a float number.
EFFV: Defines the amount of the effect defined in the
EFFT
(effect type) that is applied to the texture. Value should be a float number.IMGS: Changes the image of a given container. Value is
<Xvalue> <Yvalue>
.SETI: Replaces the image on the container. Data format is
IMAGE*<image Name>
where image name is the full path to an image in the Viz images library.DRAW: Sets the scale and bias values of the texture. Values are <texcoord scale> <float bias s> <float bias t>. all values are float numbers.