The Cube plug-in creates cubes with particular widths, heights, depths and other attributes.
Note: This plug-in is located in: Plugins -> Geom plug-ins -> Default
Cube Properties
Use LOD: Enables/disables dynamic level of detail.
Size X: Sets the size of the cube in the X-axis. Parameter name: size_X.
Size Y: Sets the size of the cube in the Y-axis. Parameter name: size_Y.
Size Z: Sets the size of the cube in the Z-axis. Parameter name: size_Z.
Center Y: Sets the position of the cube center along the Y-axis. You can choose between Center, Bottom or Top.
Tessellation: Sets the degree of detail.
Adaptive Tessellation: Adjusts tessellation on each axis separately, depending on the extension of the cube on that axis. The reference value is an extension of
100
. For a face of size200
, the tessellation-parameter is doubled, for a face of size50
, the tessellation is halved. The automatically adapted tessellation still never exceeds its maximum value of100
.Bevel: Adds a bevel of the given size to corners and edges of the cube. The size of the bevel reduces the size of the cube’s axis-aligned faces which: in the case ‘Adaptive tessellation’ is enabled causes them to become less tessellated accordingly. Tessellation of the bevel itself is affected by ‘adaptive tessellation’ too.
Rounded Bevel: Rounds the beveled edges and corners when set to
On
. The roundness of the bevel is tessellated is affected by adaptive tessellation.Show Top, Bottom, Front, Back, Left, Right: Shows or hides the cube’s face and adjacent corners and edges.
Show Size 0: Enables/disables display of the cube at axis value zero (
0
). If one of the axis values are set to0
, the cube remains visible if the setting is enabled (On
). Disabling (Off
) it makes the cube become invisible as long as one of the axis values are0
. A situation where this parameter is useful is when creating bar chart animations. In such animations it is possible to hide the bar at value0
by disabling this setting.
To Create a Cube
Create a new group container and add the Cube plug-in to it.
Add a material and/or an image to the same container.
Open the Cube editor and set Rotation Y and Z values to
45.0
.