The Chroma Keyer plug-in clears regions in a video defined by a color.
The color-space of this Shader is YUV, which is defined as following:
The luminance (Y) component determines the brightness of the color, while the U and V components determine the color itself (the chroma). Luminance (Y) ranges from 0.0
(dark) to 1.0
(bright). U and V ranges from -0.5
to 0.5
.
Note: This plug-in is located in: Plugins -> Shader -> Effects
Chroma Keyer Properties
Video: Sets the input video channel for keying. Be sure that for the set video channel the Keying Mode has been set to M-Zone.
Blend: Sets the alpha for the key signal.
Fit: Alters size to fit Screen or Object.
Invert: Flips the key signal.
Sampling Filter:
Nearest: Takes color information from one pixel.
1D-Filter: Takes color information after applying a 1D-linear filter.
2D-Filter: Takes color information after applying a 2D-linear filter.
Luminance: Sets the luminance.
Basic parameters for first method:
HueAngle: Selects the color to key in YUV space.
OpeningAngle: Determines tolerance for the color in YUV space.
KeyGain: Determines gradient for borders to neighboring colors (
1
=soft,10
=sharp).SatMin: Determines lower saturation limit for keyed colors.
SatMinGrad: Determines gradient for lower saturation limit (
0
=sharp,1
=soft).SatMax: Determines upper saturation limit for keyed colors.
SatMaxGrad: Determines gradient for upper saturation limit (
0
=sharp,1
=soft).
Basic parameters for second method:
U-Color: Determines U-value for color keying.
V-Color: Determines V-value for color keying.
UV-Diameter: Removes all colors between the reference UV and this diameter.
UVGradient: Determines gradient for fade out at diameter border (
0
=sharp,1
=soft).
Removing keying from Highlights and Shadows:
LumMin: Sets lower luminance limit for keyed colors.
LumMinGrad: Sets gradient for lower luminance limit (
0
=sharp,1
=soft).LumMax: Sets upper luminance limit for keyed colors.
LumMaxGrad: Sets gradient for upper luminance limit (
0
=sharp,1
=soft).
Sampling reference point:
UVRangeCheck: Obtains information about the sampled color.
URangeMin: Defines the minimum UColor that should be accepted.
URangeMax: Defines the minimum UColor that should be accepted.
VRangeMin: Defines the minimum UColor that should be accepted.
VRangeMax: Defines the minimum UColor that should be accepted.
SampleTrustiness: Determines percentage of samples in the limited UV-Color space.
Pos. X: Deternines X-coordinate for sampling.
Pos. Y: Deternines Y-coordinate for sampling.
Note: The origin of the coordinate system is in the upper left corner.
Width: Sets number of pixels in x-direction.
Height: Sets number of pixels in y-direction.
Sample at Pos: Replaces XY-coordinates of the object center if Pos. X and Pos. Y are enabled. If disabled, the XY-coordinates are set by values in the interface.
Get Sample: Samples another time the reference point.