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The Anisotropic Light plug-in uses a lookup texture to compute the distribution of the specular component. All the shader properties are defined by the material of the container.

Only Light number 1 is used and the light is always treated as a local light source.

In the figure below, the left image is with anisotropic light and the right image is with a regular material.

Note: This plug-in is located in: Plugins -> Shader -> Material

Anisotropic Light Properties

This plug-in does not have any properties or parameters.